Memory leaks
Submitted by joserodolfo on Thu, 21/01/2010 - 12:37.C/C++ programmers usually have problems with memory leaks, and one should known that those tiny bytes lost in you memory can lead to a big crash on your game.
Every time you run your game Make sure to always check if there is no memory leaks in your code , and if your compiler find some leaks, fix it ASAP! Do not let it for later. Later it will be hard to find, and there will be more leaks.
Besides always checking it, try avoiding them.
1) Always delete/release the objects you created
2) Do not use the "new" statement twice for the same object, and if you do, make sure to delete the older reference to the object.
3) If you point an object to another place on the memory, make sure to release the memory assigned before (if that is the case).
A little of the math that every game programmer should known part I
Submitted by joserodolfo on Sun, 15/02/2009 - 23:48.As always, I don't have much time to write big articles here, so I'm going to write some little ones on my free time (actually, I dont have a lot of free time, but I'll make it) so this site will be moving again.
Well, I'm going to start with one of the basic things.
Finding the distance between two points:
Hardcade Project
Submitted by joserodolfo on Wed, 17/12/2008 - 20:19.Hey!! I´ve started a master on video game´s creation on october 2008 and for the final project we (my team) should have a great independent game to show! the good news is that we´ve already started designing our game, and to keep you informed about how we are progressing, we´ve created a blog.
See you there!
http://hardcadeproject.blogspot.com/
bom, como a maioria deve saber, comecei um master em criação de jogos e para o projeto final devemos apresentar um jogo feito com nossos braços. Já começamos a trabalhar no design do jogo e para manter todos ligados em nosso progresso, criamos um blog para o projeto. não percam =)
http://hardcadeproject.blogspot.com
Creating a 3d animated low poly character for games Part 2
Submitted by joserodolfo on Thu, 27/09/2007 - 22:35.It took a long time, but finally we have another part of this tutorial, sorry for making you wait, I'm very busy and couldn't update this site. Thank you again Adriano. keep the good work.
let's start!
There are softwares for that, but in this case, with lowpoly models, I will make the harder way, however in my point of view this is the best for game stuff, and another cool thing is that you won't need any plug-ins!
Creating a 3d animated low poly character for games Part 1
This is the first part of a tutorial about creating a low poly character for games, it was written by Adriano De Regino and the goal it's not to teach how to model the animal here, it's to teach what do you have to concern about it and what tools you have to use when modeling this kind of object.
if you wanna see the intro of the tutorial and some great shortcuts used by the author click here
contact the author through adrianorap@gmail.com
or through comments on this page.
The quickest way to learn how to rotate an object with quaternion within ogre3d
Submitted by joserodolfo on Thu, 21/06/2007 - 02:49. Everyone who is learning game development has a moment in life that will face the quaternion's nightmare.
The Ogre3d engine has a great implementation of it, and using quaternions might be simpler than you think.
3ds Optimize tool
Submitted by joserodolfo on Thu, 14/06/2007 - 20:29.This text is about a very simple and very useful tool of 3dstudio max, I'll be quickly since there is nothing too complex about it, at least in its basics.
the Optimize modifier is used to reach a better mesh with fewer faces, so you can actually simplify your object.
let's do it in practice:
Using Mesh Level of Detail(LoD) within Ogre3d
Submitted by joserodolfo on Thu, 14/06/2007 - 18:43.In game development the use of LoD is very common, I better say that is usually necessary, it doesn't matter how great is the hardware that will run our game, we always want to use more resources that we actually can.