Ogre vs Irrlicht
After reading this article, please take a look at ogre vs irrlicht revisited too
This is not a benchmark and it's not my objective to list all the features of their softwares, so I've chosen some main ones that I realized to be very useful, both are currently under development, and this table shows features from Ogre3d 1.4(Eihort) and Irrlicht 1.3, so you might want to read the release notes from the next versions to get update.
Since I do not show every aspects of both engines, if you are looking for some feature that you didn't found on this page, you might want to visit the official site of each one to look for yourself.
http://www.ogre3d.org
http://irrlicht.sourceforge.net/
Ogre3d | Irrlicht | ||
License | LGPL | Zlib license | |
Plataform and 3D API support | |||
Diretcx | X | X | |
OpenGL | X | X | |
Mac OS | X | X | |
Linux | X | X | |
Windows | X | X | |
Documentation and Support | |||
Active Forum | X | X | |
Wiki | X | X | |
Good Tutorials | X | X | |
Well documented api | X | X | |
Special Features and Effects | |||
Particle Systems | X | X | |
Skeleton character animantion | X | X | |
Texture animation | X | X | |
Bump mapping | X | X | |
BillBoarding | X | X | |
Parallax mapping | X | X | |
Dynamic shadows | X | X | |
3d Format Supported | |||
3dStudio (.max) | X* | ||
3dStudio (.3ds) | X* | X | |
MilkShape(.ms3d) | X* | X | |
Directx (.x) | X | ||
COLLADA (.dae, .xml) | X | ||
Maya (.obj) | X* | X | |
2d Format Supported | |||
JPG | X | X | |
PNG | X | X | |
PSD | X | X | |
TGA | X | X | |
BMP | X | X | |
PCX | X | X | |
LoD support | |||
Mesh LoD support | X | ||
Material LoD support | X | ||
Material and Shader Systems | |||
Own Material system | X | ||
HLSL | X | X | |
GLSL | X | X | |
CG | X | X | |
Pixel Shader | X | X | |
Vertex Shader | X | X |

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